The Item name in the Item script must exactly match the name of the GameObject and prefab. Remember to save all items as prefabs in a Resources folder. There are four types of items, each of which is set up differently: If it has a Selector, make sure its Actor Transform points to the player. It should be a root object in the scene with no parent.įinally, check your FPS Main Camera. With S-Inventory 1.25+, the scene instance of the S-Inventor圜# prefab should NOT be a child GameObject of the player. Your player should have these components:
Set Weapon Drop Obj to a prefab that contains an SInventory Weapon Pickup (see sInventoryRFPSSetupWeapons). Dropping must be done through S-Inventory, not using RFPS's drop key. You can add your own event handlers using the Inventory Events component's C# event hooks. When you equip a weapon in S-Inventory, it also equips it in RFPS. This component hooks into Inventory Events. ( Component > Dialogue System > Third Party > S-Inventory > RFPS > S-Inventory FPS Events) This will automatically add its dependency, an S-Inventory Inventory Events component. Add an FPS Inventory Events component. Refer to the example scene to see an example of how this is configured. Assign FPS Camera > SmoothMouseLook.enabled and FPS Weapons > Deadzone Pivot H > WeaponPivot.enabled, and set both true (ticked). Add two slots to the On Close Inventory event. Assign FPS Camera > SmoothMouseLook.enabled and FPS Weapons > Deadzone Pivot H > WeaponPivot.enabled, and set both false (unticked).
Add two slots to the On Open Inventory event. ( Component > Dialogue System > Third Party > S-Inventory > RFPS > S-Inventory FPS Bridge) This component mediates between RFPS control and S-Inventory control. Add an S-Inventory FPS Bridge component. Note: If upgrading from S-Inventory v1.24 or earlier, delete the player's SInventor圜# child GameObject, and add the S-Inventory's new SInventor圜# prefab as a root (parentless) object in the scene. Configure the player's inventory and UI canvas as described in Setup Actors. Configure the player as described in Realistic FPS Prefab Setup. Make sure to re-add the Horizontal and Vertical input settings as described in Realistic FPS Prefab Setup Part 1. This will unpack files into the folder Third Party Support/S-Inventory/RFPS S-Inventory. Import the package Third Party Support/S-Inventory Support/RFPS S-Inventory Support. This will unpack files into the folder Third Party Support/S-Inventory. Import the package Third Party Support/S-Inventory Support. This will unpack files into the folder Third Party Support/Realistic FPS Prefab. Import the package Third Party Support/Realistic FPS Prefab Support. The S-Inventory / Realistic FPS Prefab package builds on top of both of these.įollow these steps to set up the Dialogue System with Realistic FPS Prefab and S-Inventory. You should first familiarize yourself with basic Realistic FPS Prefab (RFPS) integration and S-Inventory integration separately. Realistic FPS Prefab copyright © Azuline Studios.(S-Inventory v1.21+ and Realistic FPS Prefab v1.22+ are required.)
REALISTIC FPS PREFAB INVENTORY HOW TO
This page describes how to set up the Dialogue System with S-Inventory support and Realistic FPS Prefab support.